- Transmedia Trends 2022: Creator Economy, Generative AI and Fan Engagement
- Digital Fashion and New Online Aesthetics
- Reality Privilege and the Metaverse
- [Game Theory] Commodified Piracy, and The True Secret of Monkey Island
- Lost Media, and the Secrets of Digital Culture
- VTubers, NFT Avatars and the New Data-Driven Characters
- [Game Theory] About The Bucket in The Stanley Parable Ultra Deluxe
- Transmedia Trends 2021: Metaverse, NFT and Endless Entertainment
- Ecogames and Climate Awareness
- Life after PhD: Podcast and Resources
- Wholesome Games
- Cosplay on TikTok
- Sustainable Fandom
- NFT, Digital Art and Value
- [Game Theory] Beauty and Melancholy in Gris
- Transmedia Trends 2020: Lockdown Entertainment, Virtual Tours & Fans
- [Game Theory] Art, Game Design and the Ending of The Witness
- Material Fandom and Why Fans Love Things
- COVID-19 and Virtual Fans during Matches
- [Game Theory] The Real Horror Story in Gone Home
- [Game Theory] Technology & the Significance of Heidegger in Final Fantasy 7
- Virtual Conventions and Other Trends
- Tips for Lecturers and Scholars in COVID-19 shift
- [Game Theory] Abzu as a Creation myth
- Is AI Dungeon the Future of Literature?
- [Game Theory] Death Stranding’s Symbolism and Ending Explained
- Transmedia Trends 2019: Business, Characters, Streaming and AI
- The Meaning of “Likes”, and of Instagram Hiding Them
- An Introduction to Character Studies
- [Game Theory] Music and Performance in Sayonara Wild Hearts
- Fan Materiality and Affect: Interview with Henry Jenkins
- Warm Data and Cold Data
- Automation and Artificial Intelligence – A Reading List
- Worldcon 2019 – Insights on Fandom and Technology
- [Game Theory] The Meaning of The Stanley Parable, The Museum Ending and The Female Narrator
- How the Rise of Netflix Cancellations Sparks Fan Activism
- The Grand Budapest, Media Tourism and Fictional TripAdvisor Pages
- The Problems of Platforms like Uber that Act as Media Production Companies
- Play or Exploitation? How Entertainment Companies Use Your Data for Surveillance Capitalism
- Why do Game of Thrones Fans Care so Much about the Ending?
- [Game Theory] Archives, Trauma and Memory in Oxenfree
- [Game Theory] Representations of Aging in Old Man’s Journey, Catherine and Lieve Oma
- “Transmedia Exclusion” or Several Times Transmedia Storytelling Got it Horribly Wrong
- Affect and Technology in Fandom/Comic Studies
- How Do You Create Fans?
- 5 Examples of Machine Bias and Flawed Algorithms
- The New Tumblr Algorithm, and the Relationship between Platforms, Adult Content and Fandom
- The Myths, Challenges and Opportunities of Blockchain from an STS perspective
- [Game Theory] Deltarune is a Rewritten Time Line of Undertale
- Lil Miquela, Lightning and Other Virtual influencers
- The “Alter-economy” of Blockchain and Affect in Massumi’s 99 Theses on the Revaluation of Value
- Anime and Cosplay on the Blockchain
- [Game Theory] When Games like Night in the Woods Deprive You of Choice
- [Game Theory] Why We Empathize with Cubes in Thomas was Alone
- A Typology of Fantrepreneurs and also, a Definition of this Phenomenon
- [Game Theory] To The Moon and Storytelling through Objects
- Twitch and the Real-Time Fandom of DnD and Doctor Who
- How You Can Read A Character Through Costume Design in SF and Superhero Films
- Precarious Labor in Creative Business and Fandom
- [Game Theory] Time and Memory in Final Fantasy VIII
- Fan Fashion, or How Creative Designers Appropriate Pop-Culture
- The Last Jedi and its Divided Fandom
- AI-Driven Fandom: Harry Potter Botfic, Chatbot Celebrities and the Future
- 5 Innovative, Interactive Experiences Worth Your Time
- Creating Value in a Fan-Centric Economy
- Innovating the Music Industry: Fan Rewards & Cryptocurrency
- [Game Theory] The True Meaning of The Last Guardian is Symbolized in the Magical Tattoos
- [Review] Playful and blended learning at OEB16
- [Game Theory] The Island in Art Game Dear Esther
- [Game Theory] How We Should Interpret the Platform Game Contrast
- [Review] Research Trends at the European Fan Cultures Conference
- [Review] 8 Important Lessons about Studying Fans from the Fan Studies Network Conference
- What Local Exhibitions Tell You About Music Fans
- [Review] Lessons learned from A Creator’s Guide to Transmedia Storytelling
- First Edition of Dutch Comic Con is a Success!
- Who is the Expert in a Participatory Culture? The Opening of the New Research Centre MACCH
- Engage! The Second Edition of The Dutch Imagicon
- [Review] New Publications on Game Love & Fandom
- Taking the Hogwarts Express to Harry Potter: The Exhibition
- [Review] Crowdfunding Special Issue New Media and Society (Bennett, Chin, Jones, 2015)
- What I Have Been Up To: Publications About Fandom, Weird Games and Feminism
- [Review] Literary Fandom In The Edited Issue Of “Spiegel Der Letteren”
- Theologists Love Games too! Thoughts about the Symposium Playing God: Religion and Videogames
- Get Your TARDIS! Fan Studies Network Conference 2014
- Class Dismissed! Anime Convention Abunai 2014
- Analyzing Games At The Summer School In Utrecht
- Let’s Talk About Loncon 2014!
- “Verorten, Verkörpern, Vergegenwärtigen.” Meet The Locating Media Group in Siegen
- [Review] Understanding Fandom by Mark Duffett
- Epic Fan Convention Dragon*Con 2013 in Atlanta
- Recent Works in Fan Studies That You Should Be Reading
- Conference Narrative Minds and Virtual Worlds at University Tampere
- Two Reasons to Travel To Europe: Antwerpcon & FedCon
- [Review] Ringbearers, an Essay Collection Based On Lord of The Rings Online
- Dutch Fans Get Into Crafts & Crowdfunding
- [Review] Spreadable Media
- 5 games to look forward to in 2013
- CfP: Mash 2013
- Can I Take That R2D2 Home? Expo FACTS 2012 in Ghent
- Disney in Japan: Anniversary, Shops and Sea Park
- Japanese fan works
- Super Comic City 18
- Musical Fandom at Takarazuka’s Saint-Exupery
- Comiket 82
- Studying Participatory Culture: Reflection on Recent Media Conferences
- I would Replay This! Conference Under the Mask 2012 on Play and Games
- Nippon near the Rhine: Japantag 2012
- Fan art and shows at Dokomi 2012
- Welcome!