Publications & talks

You find my bibliography below. Any work labelled “download here” is open-access or public domain, and can be consulted right away. Request titles you cannot access here


2018 – Productive Fandom: Intermediality and Affective Reception in Fan Cultures. Amsterdam: Amsterdam University Press. Open-access. Download here

2014 – Fan Studies: Researching Popular Audiences. (With Chauvel, A., Seymour, A.) Oxford: Open-access. Download here

Peer-reviewed publications & book chapters

2023 – ‘Generative AI and the Next Stage of Fan Art’, in Image 37. Open-access. Download here 

2023 – ‘Droids on the Runway: Fandom, Business, and Transmedia in Star Wars Luxury Fashion’. In: Scott, S. & Affusso, E. (2023). Sartorial Fandom: Fashion, Beauty Culture and Identity. Michigan: University of Michigan Press, pp. 99-114. Open-access. Download here

2022 – ‘The Emotional Realism of Anime: Rewriting Characters and Affective Reception in Evangelion 3.0+1.0: Thrice Upon a Time’. In: Mechademia, 15  (1), pp. 81-102. Download here

2022 – ‘Frozen Fever: Fan Fashion, Costumes, and Revisions of Elsa and Anna Designs’. In: Mittermeier, S. (ed). Fan Phenomena: Disney. Chicago: Intellect, pp. 12-23. Full chapter preview

2022 – ‘Protagonist to Empathy Machine: Exploring the Interpretive Communities and Affective Reception of Characters’. Narrative, Volume 30, Number 2. Open-access. Download here

2022 – ‘Transmedia’. In Grabarczyk, P. (ed.), Encyclopedia of Ludic Terms (Spring 2022 Edition). Open-access. Download here 

2021 – ‘Material Culture on Twitch: Live-Streaming Cosplay, Gender and Beauty’. In: Beil, B., Freyermuth, G. & Schmidt, C. Paratextualizating Games. New York: Columbia University Press, pp. 181-211. Open-access. Download chapter | Download full book

2021 – ‘Braces, Culottes and Coloured Stripes: Constructing and Characterizing Doctor Who’s Thirteen in Fashion Design and Cosplay’. In: Hills, M., Cherry, B. & Day, A. Doctor Who: New Dawn. Manchester: Manchester University Press, pp. 159-174. Order here

2021 – ‘Agency in Fan Studies. Materialities, Algorithms, and Tiny Ontologies’. In: Jung, B., Sachs-Hombach, K. & Wilde, L. Agency Postdigital. Halem Verlag. Preview here

2021 – ‘Robots, Androids, and Deities: Simulating Artificial Intelligence in Digital Games’. Popular Culture Journal, 9:1 (Special issue edited by Faber, L.) Open-access. Download here 

2020 – ‘Scrolling, Swiping, Selling: Understanding Webtoons and the Data-driven Participatory Culture around Comics’. Participations, 15:2 (Special issue by Einwächter, Ossa, Sina & Stollfuß). Open-access. Download here 

2020 – ‘The Promise of Cake: Food Fandom, Tourism, and Baking Practices Inspired by Portal’. In:  Reinhard, C., Largent, J. & Chin, B. Eating Fandom: Intersections Between Fans and Food Cultures. Download here

2020 – ‘User Tactics and Algorithms: A Digital Humanities Approach to YouTube and Tumblr’. In: Nyugen, D., Dekker, I. & Tasmedir, S. Understanding Media and Society in the Age of Digitalisation, pp. 35-54. Download here

2019 – ‘Characters of the Future: Machine Learning, Data and Personality. Image, 29. (Special issue: Recontextualizing Characters). Open-access. Download here

2018 – ‘Cosplay and Conventions: Exporting the Digital’. In Banks: J. (2018). Avatars Assembled. New York: Peter Lang Publishing. Download here

2018 – ‘Fan Fashion: Re-enacting Hunger Games through Clothing and Design’. In Booth, P. (2018). Companion to Media Fandom and Fan Studies. New York, Oxford: Wiley Blackwell, pp. 150-172. Download here

2018 – ‘The Next Wave in Participatory Culture: Mixing Human and Nonhuman entities in Creative Practices and Fandom’. Transformative Works and Cultures, 28. Open-access

2018 – ‘When Production Is Over: Creating Narrative Closure in Fan Edits’. In Williams, R. (2018). Everybody Hurts: Transitions, Endings, and Resurrections in Fandom. Iowa: University of Iowa Press, pp. 139-150. Pre-print

2018 – ‘Hunters, Climbers, Flaneurs: How Video Games Create and Design Tourism’. In Lundberg, C. & Ziakas, V. (2018). Handbook on Pop-Culture and Tourism. London, New York: Routledge. Pre-print

2018 – Lamerichs, N., Lange-Böhmer, A. Nguyen, D., Puerta Melguizo, M. & Radojevic, R. ‘Elite Male Bodies: The Circulation of Alt-Right Memes and Framing of Politicians on Social Media. Participations, 15 (1), pp. 180-206. Open-access. Download here

2016 – ‘Otaku: Representations of Fans in Manga and Anime’. In: Booth, P. & Bennett, L. Seeing Fans. Chicago UP: Chicago. Download here

2016 – ‘The Reenactment of Popular Culture. Constructing Meaning and Affect in Cosplay’. In: Dreschke, A., Huynh, I., Knipp, R. & Sittler, D. (2016). Reenactments: Medienpraktiken zwischen Wiederholung und Kreativer Aneignung. Bielefeld: Transscript Verlag, pp. 237-257. Google Books

2016 –  ‘A Donut For Tom Paris: Identity and Belonging at European SF/Fantasy Conventions’. In: Telotte, J. & Duchovnay, G. Science Fiction Double Feature. Chicago UP: Chicago. Google Books

2016 – Lamerichs, N., Chin, B. & Bourdaa, M. ‘The Transmedia Practices of Battlestar Galactica. Studying the Industry, Stars and Fans’. In: Hutchin, A. & Tindall, N. Public Relations and Participatory Culture. New York, London: Routledge. Download here

2015 – ‘Euromanga: Hybrid Styles and Stories in Transcultural Manga Fandom’. In: Brienza, C. Global Manga (Working Title). Ashgate: Ashgate Publishing. Pre-print

2015 – ‘Express Yourself: An Affective Analysis of Game Cosplayers.’  In: McCallum-Stewart, E. & Enevold, J. Game Love. Jefferson: McFarland. Download here

2015 – ‘The Remediation of the Fan Convention: Understanding the Emerging Genre of Cosplay Music Videos’. Transformative Works and Cultures, vol. 18. Open-access. Download here

2014 – ‘Transmedia Performances: Gender and Geek Feminism in Glee’. In: Olivieri, O. & Leurs, K. Everyday Feminist Research Praxis. Cambridge Scholars Press. Download here

2014 – ‘Embodied Fantasy: The Affective Space of Anime Conventions’. Reijnders, S. Duits, L. & De Zwaan, K. (2014). The Ashgate Companion to Fan Culture. London, Lund: Ashgate Publishing. Pre-print

2014 – ‘Cosplay: The Affective mediation of Fictional Bodies’. Chauvel, A.; Lamerichs, N.; Seymour, A. (2014). Fan Studies: Researching Popular Audiences. Oxford:, pp. 123-131. Download here

2014 – ‘Costuming as Subculture: The Multiple Bodies in Cosplay’. Scene, 2, 1, pp. 113-125. Download here

2014 – ‘Romancing Pigeons: The Deconstruction of the Dating-Sim in Hatoful Boyfriend. Well-played: A Journal on Video Games, Value and Meaning, 3 (2).  Download here | Open-access issue 

2013 – ‘The Cultural Dynamic of Doujinshi and Cosplay: Local Anime Fandom in Japan, The States and Europe’. In: Participations: Journal for Audience Studies, special issue on fandom (edited by Lucy Bennett and Tom Philips). Open-access. Download here

2012 – ‘Sherlock Abroad: Dutch fans interpret the famous detective’. In: Busse K. & Stein, L. Sherlock and Transmedia Fandom. Jefferson: McFarland, pp. 179-193. Download here

2012 – ‘The Mediation of Fandom in Karin Giphart’s Maak me blij‘. Transformative Work and Cultures, 11. Open-access. Download here

2012 – ‘Fandom’ (entry) and ‘Pervasive Games’ (entry). In Mark J.P. Wolf (ed.) The Video Game Encyclopedia, Greenwood Press. Google Books

2011 – Stranger than Fiction: Fan Identity in Cosplay. Transformative Work and Cultures, 7. Open-access. Download here

Whitepapers & professional publications

2021 – Antorini, Y.M. & Lamerichs, N. High Affinity LEGO Fan Typology 2021 (Internal whitepaper and research for The LEGO Group)

2019 – Affect and Materiality in Fan Cultures. An interview with Nicolle Lamerichs by Henry Jenkins. Confessions of an Aca-Fan. Part 1 | Part 2 | Part 3 | Part 4

2018 – The State of Fandom Studies: Lincoln Geraghty & Nicolle Lamerichs. Confessions of an Aca-Fan. URL


2020 – Keynote: Platform Fandom: Data, Business and Affect. Artefacts, Archives, Affairs. Jagiellonian University Krakow. November 11, 2020. 

2018 – Keynote: Futures of Participation: Characters and Connections in a Fan-Centric Economy. De/Recontextualizing Characters. University Tübingen. March 1, 2018.

Invited Lectures

2023 – Generative AI: The Next Stage of Fan Art. Responses from Media Studies toward a “New Paradigm” of Image Production. University of Tubingen, February 14, 2023. 

2022 – Characters, NFT and the Metaverse: The Tokenization of Gaming. Clash of Realities. Technische Hochschule Köln, Cologne Game Lab, September 28, 2022.

2022 – The New Media Mix. The Platformization and Tokenization of Manga. Postdigital Manga Symposium. University of Pontevedra, May 31, 2022. 

2021 – Playing with Characters. Dating Sims as a Transcultural Space. East Asian Studies Seminar & Dialogue with Patrick Galbraith. University of Manchester, October 27, 2021. 

2021 – Fan Studies and Data-Driven Participatory Culture. Feinfühlig institute colloqium. Albert-Ludwigs-Universität Freiburg. Podcast

2021 – Virtual Tourism: Game Fandom and Belonging. Centrum Badań Gier Wideo. Uniwersytet Marii Curie-Skłodowskiej. April 24, 2021. 

2021 – Data-driven Participatory Culture: Monetizing and Automating Fandom. Universidade Unisinos. Platform Studies Course (Graduate level). May 5, 2021. 

2021 – Beauty, Fashion, and Staging the Self in Platform Culture. University Tubingen. Media Convergence series on Self-Optimization. January 17, 2021.

2020 – Feelings and Characters. A Framework for Affective Reception and Play. ITU Copenhagen. Character Seminar. November 1, 2019.

2018 – Cosplay Worlds: Creating, Sharing and Embedding Characters. MAMA Showroom, Opening of Character Building Exhibition. Podcast.

2018 – Cosplay in Japan: Amateur Practices in a Fan-Centric Economy. Groups, Clubs, and Sākuru: Amateur Arts Practice in Japan. Sainsbury Institute for the Study of Japanese Arts and Cultures, Norwich. October 7, 2018.

2018 – Becoming a Character: Creativity, Storytelling and Costumes in World of Darkness. Introduction to World of Darkness (Documentary). Imagine Film Festival. April 18, 2018. 

2016 – Making it Real: Cosplaying Video Games. Gamefest, Computerspielemuseum: Berlin, April 22, 2016.

2016 – Popular Culture, Dragons and Archetypes. Radboud Reflects in collaboration with Limburgs Museum.

2015 – Understanding Dress-Up in the Participatory Culture of Gaming. Invited lecture at Subotron, Vienna. November 27, 2015.

2014 – Gender in Manga and Anime. Klik!, Eye Amsterdam, November 1, 2015.

2014 – Cosplay: Affect and Embodiment in Fan Cultures. Medienpraktiken des Reenactments. Siegen University, April 24-25, 2014.

2014 – Sherlock Fandom. Literary Characters as Celebrities. Research School for Literature, OSL. Literaire Celebrities. January 31, 2014.

Selected conference papers 

2020 – Comics Interfaces: Digital Innovation and Fandom on Webtoon. Panel with Marissa Delbressine & Anne Delseit. Comfor (8.10.2020). 

2019 – Queer Play: Affect between LGBTQ+ Audiences & Characters. Audience Lost: Ghent (22.11.2019). Slides

2019 – Interdisciplinary Media Studies: Transmediality, Closure and Technology in Fandom and Comic Studies. GfM Seminar on Comic Fandom (AG Parzipafan/AG Comics): University of Cologne. Slides.

2019 – The Rise of AI Creators and Moderators. GfM Medien-Materialitäten: University of Cologne.

2018 – Star Wars on the Catwalk: Fan Fashion in the Age of Creative Business. Fan Studies Network: University of Cardiff (01.07.2018). Slides

2015 – From Text to Screen. Metafiction in the Webcomics Property of Hate and Homestuck. Amsterdam Comic Studies Conference. Amsterdam. Slides

2015 – Fan Participation in Cartoon Endings. Fan Studies Network. Norwich, UK.

2014 – A Fan Study of Indie Games: Interpreting Gaming Capital in The Stanley Parable. Fan Studies Network: Norwich, UK.

2014 – Battlestar Galactica The Boardgame: Revisiting the TV Show Through Meaningful Play and Narrativity. Worldcon (Loncon 3): London.

2013 – Cosplay: Affective Reception in Fan Cultures. Fan Studies Network: Norwhich, UK.

2013 – Cosplay: Material and Transmedial Culture in Play. (Defragging Game Studies). DiGRA: Atlanta. PDF

2013 – Transmedia Play: The Possible Worlds of Firefly. Narrative Minds and Virtual Worlds: Tampere.

2013 – Cosplay: Embodied Affect. Interdiscipinary Fan Studies Conference: Oxford. 

2012 – Where is the Love? Show me the Love!  Design Workshop and Panel on Game Love Culture & Aesthetics. (With Enevold, MacCallum-Stewart, Brown, Flynn-Jones & Sturrock). Under The Mask: Luton.

2012 – Global Conventioneers? Local Doujinshi and Cosplay scenes. European Fandom & Fan Studies Conference: Amsterdam.

2011 – ‘Can’t Stop The Signal?’ The Design of the Dutch Firefly LARP. DiGRA: Hilversum. PDF

2011 – BBC’s Sherlock Fans in Search of the Canon. Transforming Audiences: London.

Interviews, podcasts & criticism

2021- Fan Service. Episode 1. Podcast Interview on Fan Service as a trend with Mike Dooyeweert. URL

2020 – De Ploeg, P. Elk Meisje Wil Elsa Zijn (interview). URL

2019 – De Wit, E. Droomkostuum. Quest Psychologie (interview). URL

2018 – Van der Gulden, P. Gillend Gek: Waarom de Fanatiekste Fans Flippen Wanneer ze Oog in Oog Staan met Hun Idool. Quest (interview). URL

2017 – Polak, N. Hoe Harry Potter al twintig jaar een niet zo geheim gezelschap verovert. De Correspondent (interview). URL

2016 – Overgewaaid uit Japan: Kattenoortjes veroveren de straat. RTL Nieuws. Video

2016 –In de Huid Kruipen van je Favoriete Anime-Karakter. Een Vandaag. URL

2015 – Ritchie, M. ‘Calgarian Cosplayers Say the Expense of Their Craft is Worth the Experience’. Calgary Journal (16 April). URL

2014 – Public speaker in the panels ‘Cosplay is Not Consent!’, ‘Cosplaying out of Type’, ‘Commercializing Fans’, ‘Worldbuilding through Music’, and ‘Game Love’. Worldcon (Loncon 3). London.

2014 – Vegterlo, A. “Minecraft”. NRC interview. URL

2012 – Stelling, T. “Manga in de Polder”. NRC interview. URL

2013 – ‘Heldhaftig: De Kracht van Karakters’. Festival Mooie Woorden.

2012 – Het is maar een spelletje! [television broadcast]. In Goeiemiddag Limburg. (5 March). Maastricht: L1.

2012 – ‘Gamification Trends’. Y-Community. Amsterdam: Nemo.

Book reviews 

2020 – ‘The Power of Cute’, by Simon May. Cultural Sociology. URL 

2016 – ‘Game Play: Paratextuality in Board Games’, by Paul Booth. Journal of Fandom Studies, 4 (1), pp. 127-129.  

2016 – ‘Post-Object Fandom: Television, Identity and Self-Narrative’, by Rebecca Williams. Cinema Journal, 55 (3), pp. 171-175.

2015 – ‘Online Games, Social Narratives’, by Esther McCallum-Steward. Transformative Works and Cultures, 19. URL

2014 – ‘Manga’s Cultural Crossroads’, by Jaqueline Berndt and Bettina Kümmerling-Meibauer. Transformative Works and Cultures, 17. URL

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