Publications & talks

Books

2018 – Productive Fandom: Intermediality and Affective Reception in Fan Cultures. Amsterdam: Amsterdam University Press. Open-access

2014 – Fan Studies: Researching Popular Audiences. (With Chauvel, A., Seymour, A.) Oxford: Inter-disciplinary.net. Open-access

2014 – Productive Fandom: Intermediality and Affective Reception in Fan Cultures. Maastricht: Maastricht University Press. (Thesis version)

 

Peer-reviewed Publications & Edited Book Chapters

2018 – ‘The Next Wave in Participatory Culture: Mixing Human and Nonhuman entities in Creative Practices and Fandom’. Transformative Works and Cultures, 28. Open-access

2018 – Lamerichs, N., Lange-Böhmer, A. Nguyen, D., Puerta Melguizo, M. & Radojevic, R. ‘Elite Male Bodies: The Circulation of Alt-Right Memes and Framing of Politicians on Social Media. Participations, 15 (1), pp. 180-206. Open-access

2018 – ‘When Production Is Over: Creating Narrative Closure in Fan Edits’. In Williams, R. (2018). Everybody Hurts: Transitions, Endings, and Resurrections in Fandom. Iowa: University of Iowa Press, pp. 139-150. Order

2018 – ‘Hunters, Climbers, Flaneurs: How Video Games Create and Design Tourism’. In Lundberg, C. & Ziakas, V. (2018). Handbook on Pop-Culture and Tourism. London, New York: Routledge.

2018 – ‘Cosplay and Conventions: Exporting the Digital’. In Banks: J. (2018). Avatars Assembled. New York: Peter Lang Publishing. Order

2018 – ‘Fan Fashion: Re-enacting Hunger Games through Clothing and Design’. In Booth, P. (2018). Companion to Media Fandom and Fan Studies. New York, Oxford: Wiley Blackwell. Fan Studies, pp. 150-172

2017 –  Ritteco, A., KLein, L. & Lamerichs, N. ‘Honours and (re)design of the Curriculum: How to bridge the Gap between Honours and Bachelor Programmes’. Journal of the European Honours Council, 1 (1). Open-access

2016 – ‘Otaku: Representations of Fans in Manga and Anime’. In: Booth, P. & Bennett, L. Seeing Fans. Chicago UP: Chicago. Google Books

2016 – ‘The Reenactment of Popular Culture. Constructing Meaning and Affect in Cosplay’. In: Dreschke, A., Huynh, I., Knipp, R. & Sittler, D. (2016). Reenactments: Medienpraktiken zwischen Wiederholung und Kreativer Aneignung. Bielefeld: Transscript Verlag, pp. 237-257. Order

2016 –  ‘A Donut For Tom Paris: Identity and Belonging at European SF/Fantasy Conventions’. In: Telotte, J. & Duchovnay, G. Science Fiction Double Feature. Chicago UP: Chicago. Google Books

2016 – Lamerichs, N., Chin, B. & Bourdaa, M. ‘The Transmedia Practices of Battlestar Galactica. Studying the Industry, Stars and Fans’. In: Hutchin, A. & Tindall, N. Public Relations and Participatory Culture. New York, London: Routledge. Google Books

2015 – ‘Euromanga: Hybrid Styles and Stories in Transcultural Manga Fandom’. In: Brienza, C. Global Manga (Working Title). Ashgate: Ashgate Publishing.  Google Books

2015 – ‘Express Yourself: An Affective Analysis of Game Cosplayers.’  In: McCallum-Stewart, E. & Enevold, J. Game Love. Jefferson: McFarland. Google Books

2015 – ‘The Remediation of the Fan Convention: Understanding the Emerging Genre of Cosplay Music Videos’. Transformative Works and Cultures, vol. 18. Open-access

2014 – ‘Transmedia Performances: Gender and Geek Feminism in Glee’. In: Olivieri, O. & Leurs, K. Everyday Feminist Research Praxis. Cambridge Scholars Press. Google Books.

2014 – ‘Embodied Fantasy: The Affective Space of Anime Conventions’. Reijnders, S. Duits, L. & De Zwaan, K. (2014). The Ashgate Companion to Fan Culture. London, Lund: Ashgate Publishing. Pre-print

2014 – ‘Cosplay: The Affective mediation of Fictional Bodies’. Chauvel, A.; Lamerichs, N.; Seymour, A. (2014). Fan Studies: Researching Popular Audiences. Oxford: Inter-disciplinary.net, pp. 123-131.

2014 – ‘Costuming as Subculture: The Multiple Bodies in Cosplay’. Scene, 2, 1, pp. 113-125. Pre-print

2014 – ‘Romancing Pigeons: The Deconstruction of the Dating-Sim in Hatoful Boyfriend. Well-played: A Journal on Video Games, Value and Meaning, 3 (2). Open-access

2013 – ‘The Cultural Dynamic of Doujinshi and Cosplay: Local Anime Fandom in Japan, The States and Europe’. In: Participations: Journal for Audience Studies, special issue on fandom (edited by Lucy Bennett and Tom Philips). Open-access

2012 – ‘Sherlock Abroad: Dutch fans interpret the famous detective’. In: Busse K. & Stein, L. Sherlock and Transmedia Fandom. Jefferson: McFarland, pp. 179-193. Google Books

2012 – ‘The Mediation of Fandom in Karin Giphart’s Maak me blij‘. Transformative Work and Cultures, 11. Open-access

2012 – Selected Entries, ‘Fandom’ and ‘Pervasive Games’. In Mark J.P. Wolf (ed.) The Video Game Encyclopedia, Greenwood Press. Google Books

2011 – Stranger than Fiction: Fan Identity in Cosplay. Transformative Work and Cultures, 7. Open-access

 

Selected conference papers & keynotes

2018 – Star Wars on the Catwalk: Fan Fashion in the Age of Creative Business. Fan Studies Network Conference. University of Cardiff (01.07.2018). Slides

2018 – Keynote: Futures of Participation: Characters and Connections in a Fan-Centric Economy. De/Recontextualizing Characters (Winterschool). University Tübingen. (26.02.2018-02.03.2018).

2015 – From Text to Screen. Metafiction in the Webcomics Property of Hate and Homestuck. Amsterdam Comic Studies Conference. Amsterdam. Slides

2015 – Fan Participation in Cartoon Endings. Fan Studies Network. Norwhich, UK.

2014 – A Fan Study of Indie Games: Interpreting Gaming Capital in The Stanley Parable (Conference in Fan Studies). Fan Studies Network: Norwhich, UK.

2014 – Battlestar Galactica The Boardgame: Revisiting the TV Show Through Meaningful Play and Narrativity. Worldcon (Loncon 3): London.

2013 – Cosplay: Affective Reception in Fan Cultures (Conference in Fan Studies). Fan Studies Network: Norwhich, UK.

2013 – Cosplay: Material and Transmedial Culture in Play. (Defragging Game Studies). DiGRA: Atlanta.

2013 – Transmedia Play: The Possible Worlds of Firefly. Narrative Minds and Virtual Worlds: Tampere.

2013 – Cosplay: Embodied Affect. Oxford: Fan Studies Conference.

2012 – Where is the Love? Show me the Love! – Design Workshop and Panel Discussion on Game Love Culture & Aesthetics. (With Enevold, J., MacCallum-Stewart, E., Brown, A., Flynn-Jones, E. & Sturrock, I.) Under The Mask: Luton.

2012 – Global Conventioneers? Local Doujinshi and Cosplay scenes. European Fandom & Fan Studies Conference: Amsterdam.

2011 – ‘Can’t Stop The Signal?’ The Design of the Dutch Firefly LARP. (Think Design Play ed.). DiGRA : Hilversum.

2011 – BBC’s Sherlock Fans in Search of the Canon. Transforming Audiences: London.

 

Invited talks & lectures 

2018 – ‘Becoming a Character: Creativity, Storytelling and Costumes in World of Darkness’. Introduction to World of Darkness (Documentary). Imagine Film Festival. 18 April 2018. URL.

2017 – ‘Cosplay over Thirty’. Panel with several cosplayers including cosplayer and author Karen Heinrich, 10 June 2017.

2016 – ‘Making it Real: Cosplaying Video Games’. Gamefest, Computerspielemuseum: Berlin, April 22-25, 2016.

2016 – ‘Dragons in Neverending Story and Beyond’. Radboud Reflects. Special lecture series related to exhibition on dragons in Limburgs Museum.

2015 – Understanding Dress-Up in the Participatory Culture of Gaming. Invited lecture at Subotron, Vienna. November 27, 2015.

2015 – ‘Seksualiteit in Strips’. Go Get a Room, MU Eindhoven, April 23, 2015.

2014 – ‘Gender in Manga and Anime’. Klik!, Eye Amsterdam, November 1, 2015.

2014 – ‘Cosplay: Affect and Embodiment in Fan Cultures. Medienpraktiken des Reenactments. Siegen University, April 24-25, 2014.

2014 – ‘Sherlock Fandom. Literary Characters as Celebrities’. Research School for Literature, OSL. Literaire Celebrities. January 31, 2014.

2013 – ‘Heldhaftig: De Kracht van Karakters’. Festival Mooie Woorden.

2012 – ‘Gamification’. In Y-Community. Amsterdam: Nemo.

2012 – Game Design & Ehnography. Promotion UM for high school students.

2011 – Game design course. (With Van Dongen, J. & Leeuwenhart, R.) Abunai, 31 August.

 

Book reviews & edited blogs

2016 – ‘Game Play: Paratextuality in Board Games’, by Paul Booth. Journal of Fandom Studies, 4 (1), pp. 127-129.  

2016 – ‘Post-Object Fandom: Television, Identity and Self-Narrative’, by Rebecca Williams. Cinema Journal, 55 (3), pp. 171-175.

2015 – ‘Online Games, Social Narratives’, by Esther McCallum-Steward. Transformative Works and Cultures, 19. URL

2014 – ‘Manga’s Cultural Crossroads’, by Jaqueline Berndt and Bettina Kümmerling-Meibauer. Transformative Works and Cultures, 17. URL

2012 – Sherlock en het Transmediale Publiek. Crossmedialog. URL

2012 – Gamification: Meer dan Speelse Marketing. Crossmedialog. URL

 

Interviews and criticism

2018 – Van der Gulden, P. Gillend Gek: Waarom de Fanatiekste Fans Flippen Wanneer ze Oog in Oog Staan met Hun Idool. Quest (interview). URL

2017 – Polak, N. Hoe Harry Potter al twintig jaar een niet zo geheim gezelschap verovert. De Correspondent (interview). URL

2016 – Overgewaaid uit Japan: Kattenoortjes veroveren de straat. RTL Nieuws. Video

2016 –In de Huid Kruipen van je Favoriete Anime-Karakter. Een Vandaag. URL

2015 – Ritchie, M. ‘Calgarian Cosplayers Say the Expense of Their Craft is Worth the Experience’. Calgary Journal (16 April). URL

2014 – Public speaker in the panels ‘Cosplay is Not Consent!’, ‘Cosplaying out of Type’, ‘Commercializing Fans’, ‘Worldbuilding through Music’, and ‘Game Love’. Worldcon (Loncon 3). London.

2014 – Vegterlo, A. “Minecraft”. NRC interview. URL

2012 – Stelling, T. “Manga in de Polder”. NRC interview. URL

2012 – Het is maar een spelletje! [television broadcast]. In Goeiemiddag Limburg. (5 March). Maastricht: L1.

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