Publications & talks

You find my bibliography below. Any work labelled “download here” is open-access or public domain, and can be consulted right away. Request titles you cannot access here

Books
2025 – Affect in Fandom: Fan Creators and Productivity. (With Ciesielska, D. & Zarzycka, A.) Amsterdam: AUP. Open-access. Download full book

2024 – Leven als Fan: De Waarde van Fandom. Amsterdam: Mazirel Pers. Site

2018 – Productive Fandom: Intermediality and Affective Reception in Fan Cultures. Amsterdam: AUP. Open-access. Download full book

2014 – Fan Studies: Researching Popular Audiences. (With Chauvel, A., Seymour, A.) Oxford: Inter-disciplinary.net. Open-access. Download full book

Journal articles & book chapters
2025 – ‘Sustainable Fandom: A Virtual Ethnography of Sustainable Cosplay and Material Culture on Instagram’. Ciesielska, D., Lamerichs, N. & Zarzycka, A. (eds.). Affect in Fandom: Fan Creators and Productivity. Amsterdam: AUP, pp. 89-109. Download full book

2025 – ‘Surreal Swirls, Goths and Ghouls: Identity, Fashion and Costumes Inspired by the World of Burton’. The Nightmare Before Christmas. Antunes, F., Eldridge , B. & Williams, R. (eds.). London: Bloomsbury, pp. 157-173. Order here

2025 – ‘Towards a Responsible Metaverse: Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds’. Beil, B., Freyermuth, G., Hamm, I. & Ossa, V. (eds.) Gaming the Metaverse. Transcript Verlag, pp. 335-350. Download full book

2024 – ‘Sustainable Fandom : Responsible Consumption and Play in Game Communities’. Op De Beke, L., Raessens, J., Werning, S. & Farca, G. (eds.). Ecogames: Playful Perspectives on the Climate Crisis. Amsterdam: AUP, pp. 543-558. Open-access. Download chapter | Download full book

2024 – ‘Fandom, Algorithm, Prompting: Reconsidering Webcomics’ with Vanessa Osssa. Studies in Comics, 14, pp. 137-149. Pre-print

2023 – ‘Generative AI and the Next Stage of Fan Art’, in Image 37. Open-access. Download here

2023 – ‘Cosplay Round Table’ by Escurignan, J.; Lamerichs, N. & Scott, S. In: Journal of Asia-Pacific Pop Culture, 8 (1): 127–137. Download here

2023 – ‘Droids on the Runway: Fandom, Business, and Transmedia in Star Wars Luxury Fashion’. In: Scott, S. & Affusso, E. (eds.). Sartorial Fandom: Fashion, Beauty Culture and Identity. Michigan: University of Michigan Press, pp. 99-114. Open-access. Download chapter | Download full book

2022 – ‘The Emotional Realism of Anime: Rewriting Characters and Affective Reception in Evangelion 3.0+1.0: Thrice Upon a Time’. In: Mechademia, 15  (1), pp. 81-102. Pre-print

2022 – ‘Frozen Fever: Fan Fashion, Costumes, and Revisions of Elsa and Anna Designs’. In: Mittermeier, S. (ed). Fan Phenomena: Disney. Chicago: Intellect, pp. 12-23. Full chapter preview

2022 – ‘Protagonist to Empathy Machine: Exploring the Interpretive Communities and Affective Reception of Characters’. Narrative, Volume 30, Number 2. Open-access. Download here

2022 – ‘Transmedia’. In Grabarczyk, P. (ed.), Encyclopedia of Ludic Terms (Spring 2022 Edition). Open-access. Download here 

2021 – ‘Material Culture on Twitch: Live-Streaming Cosplay, Gender and Beauty’. In: Beil, B., Freyermuth, G. & Schmidt, C. Paratextualizating Games. New York: Columbia University Press, pp. 181-211. Open-access. Download chapter | Download full book

2021 – ‘Braces, Culottes and Coloured Stripes: Constructing and Characterizing Doctor Who’s Thirteen in Fashion Design and Cosplay’. In: Hills, M., Cherry, B. & Day, A. Doctor Who: New Dawn. Manchester: Manchester University Press, pp. 159-174. Order here

2021 – ‘Agency in Fan Studies. Materialities, Algorithms, and Tiny Ontologies’. In: Jung, B., Sachs-Hombach, K. & Wilde, L. Agency Postdigital. Halem Verlag. Download here

2021 – ‘Robots, Androids, and Deities: Simulating Artificial Intelligence in Digital Games’. Popular Culture Journal, 9:1 (Special issue edited by Faber, L.) Open-access. Download here 

2020 – ‘Scrolling, Swiping, Selling: Understanding Webtoons and the Data-driven Participatory Culture around Comics’. Participations, 15:2 (Special issue by Einwächter, Ossa, Sina & Stollfuß). Open-access. Download here | Download issue

2020 – ‘The Promise of Cake: Food Fandom, Tourism, and Baking Practices Inspired by Portal’. In:  Reinhard, C., Largent, J. & Chin, B. Eating Fandom: Intersections Between Fans and Food Cultures. Download here

2020 – ‘User Tactics and Algorithms: A Digital Humanities Approach to YouTube and Tumblr’. In: Nyugen, D., Dekker, I. & Tasmedir, S. Understanding Media and Society in the Age of Digitalisation, pp. 35-54. Download here

2019 – ‘Characters of the Future: Machine Learning, Data and Personality. Image, 29. (Special issue: Recontextualizing Characters). Open-access. Download here

2018 – ‘Cosplay and Conventions: Exporting the Digital’. In Banks: J. (2018). Avatars Assembled. New York: Peter Lang Publishing. Download here

2018 – ‘Fan Fashion: Re-enacting Hunger Games through Clothing and Design’. In Booth, P. (2018). Companion to Media Fandom and Fan Studies. New York, Oxford: Wiley Blackwell, pp. 150-172. Download here

2018 – ‘The Next Wave in Participatory Culture: Mixing Human and Nonhuman entities in Creative Practices and Fandom’. Transformative Works and Cultures, 28. Open-access

2018 – ‘When Production Is Over: Creating Narrative Closure in Fan Edits’. In Williams, R. (2018). Everybody Hurts: Transitions, Endings, and Resurrections in Fandom. Iowa: University of Iowa Press, pp. 139-150. Pre-print

2018 – ‘Hunters, Climbers, Flaneurs: How Video Games Create and Design Tourism’. In Lundberg, C. & Ziakas, V. (2018). Handbook on Pop-Culture and Tourism. London, New York: Routledge. Pre-print

2018 – ‘Elite Male Bodies: The Circulation of Alt-Right Memes and Framing of Politicians on Social Media. By Lamerichs, N., Lange-Böhmer, A. Nguyen, D., Puerta Melguizo, M. & Radojevic, R. Participations, 15 (1), pp. 180-206. Open-access. Download here

2016 – ‘Otaku: Representations of Fans in Manga and Anime’. In: Booth, P. & Bennett, L. Seeing Fans. Chicago UP: Chicago. Download here

2016 – ‘The Reenactment of Popular Culture. Constructing Meaning and Affect in Cosplay’. In: Dreschke, A., Huynh, I., Knipp, R. & Sittler, D. (2016). Reenactments: Medienpraktiken zwischen Wiederholung und Kreativer Aneignung. Bielefeld: Transscript Verlag, pp. 237-257. Google Books

2016 –  ‘A Donut For Tom Paris: Identity and Belonging at European SF/Fantasy Conventions’. In: Telotte, J. & Duchovnay, G. Science Fiction Double Feature. Chicago UP: Chicago. Google Books

2016 – ‘The Transmedia Practices of Battlestar Galactica. Studying the Industry, Stars and Fans’. By Lamerichs, N., Chin, B. & Bourdaa, M. In: Hutchin, A. & Tindall, N. Public Relations and Participatory Culture. New York, London: Routledge. Download here

2015 – ‘Euromanga: Hybrid Styles and Stories in Transcultural Manga Fandom’. In: Brienza, C. Global Manga (Working Title). Ashgate: Ashgate Publishing. Pre-print

2015 – ‘Express Yourself: An Affective Analysis of Game Cosplayers.’  In: McCallum-Stewart, E. & Enevold, J. Game Love. Jefferson: McFarland. Download here

2015 – ‘The Remediation of the Fan Convention: Understanding the Emerging Genre of Cosplay Music Videos’. Transformative Works and Cultures, vol. 18. Open-access. Download here

2014 – ‘Transmedia Performances: Gender and Geek Feminism in Glee’. In: Olivieri, O. & Leurs, K. Everyday Feminist Research Praxis. Cambridge Scholars Press. Download here

2014 – ‘Embodied Fantasy: The Affective Space of Anime Conventions’. Reijnders, S. Duits, L. & De Zwaan, K. (2014). The Ashgate Companion to Fan Culture. London, Lund: Ashgate Publishing. Pre-print

2014 – ‘Cosplay: The Affective mediation of Fictional Bodies’. Chauvel, A.; Lamerichs, N.; Seymour, A. (2014). Fan Studies: Researching Popular Audiences. Oxford: Inter-disciplinary.net, pp. 123-131. Download here

2014 – ‘Costuming as Subculture: The Multiple Bodies in Cosplay’. Scene, 2, 1, pp. 113-125. Download here

2014 – ‘Romancing Pigeons: The Deconstruction of the Dating-Sim in Hatoful Boyfriend. Well-played: A Journal on Video Games, Value and Meaning, 3 (2).  Download here | Open-access issue 

2013 – ‘The Cultural Dynamic of Doujinshi and Cosplay: Local Anime Fandom in Japan, The States and Europe’. In: Participations: Journal for Audience Studies, special issue on fandom (edited by Lucy Bennett and Tom Philips). Open-access. Download here

2012 – ‘Sherlock Abroad: Dutch fans interpret the famous detective’. In: Busse K. & Stein, L. Sherlock and Transmedia Fandom. Jefferson: McFarland, pp. 179-193. Download here

2012 – ‘The Mediation of Fandom in Karin Giphart’s Maak me blij‘. Transformative Work and Cultures, 11. Open-access. Download here

2012 – ‘Fandom’ (entry) and ‘Pervasive Games’ (entry). In Mark J.P. Wolf (ed.) The Video Game Encyclopedia, Greenwood Press. Google Books

2011 – Stranger than Fiction: Fan Identity in Cosplay. Transformative Work and Cultures, 7. Open-access. Download here

Whitepapers & professional publications
2021 – Antorini, Y.M. & Lamerichs, N. High Affinity LEGO Fan Typology 2021 (Internal whitepaper and research for The LEGO Group)

2019 – Affect and Materiality in Fan Cultures. An interview with Nicolle Lamerichs by Henry Jenkins. Confessions of an Aca-Fan. Part 1 | Part 2 | Part 3 | Part 4

2018 – The State of Fandom Studies: Lincoln Geraghty & Nicolle Lamerichs. Confessions of an Aca-Fan. URL

Keynotes
2024 – The Pleasure of Reading: Books and Fandom (Leesplezier: Fans en de Liefde voor Boeken). INT:Spiratie Publishing Conference. November, 27, 2024. Link

2021 – Material Fandom: Objects, Affect and Sustainability. Experimental and Interactive Storytelling. University Augsburg. July 16, 2021.

2020 – Platform Fandom: Data, Business and Affect. Artefacts, Archives, Affairs. Jagiellonian University Krakow. November 11, 2020. 

2018 – Futures of Participation: Characters and Connections in a Fan-Centric Economy. De/Recontextualizing Characters. University Tübingen. March 1, 2018.

Invited Lectures
2024 – The Platformization of Comics: Fandom, Data and Creativity in the Digital Age. The Commercial Business of Comics. University of Chicester, May 12, 2024. 

2023 – Generative AI: The Next Stage of Fan Art. Responses from Media Studies toward a “New Paradigm” of Image Production. University of Tubingen, February 14, 2023.

2023 – Playful Consumption. Co-Creation, Participation and Activism in Cosplay. Forms of Play Symposium. Aarhus University, November 11, 2023. 

2022 – Characters, NFT and the Metaverse: The Tokenization of Gaming. Clash of Realities. Technische Hochschule Köln, Cologne Game Lab, September 28, 2022.

2022 – The New Media Mix. The Platformization and Tokenization of Manga. Postdigital Manga Symposium. University of Pontevedra, May 31, 2022. 

2021 – Playing with Characters. Dating Sims as a Transcultural Space. East Asian Studies Seminar & Dialogue with Patrick Galbraith. University of Manchester, October 27, 2021. 

2021 – Fan Studies and Data-Driven Participatory Culture. Feinfühlig institute colloqium. Albert-Ludwigs-Universität Freiburg. Podcast

2021 – Virtual Tourism: Game Fandom and Belonging. Centrum Badań Gier Wideo. Uniwersytet Marii Curie-Skłodowskiej. April 24, 2021. 

2021 – Data-driven Participatory Culture: Monetizing and Automating Fandom. Universidade Unisinos. Platform Studies Course (Graduate level). May 5, 2021. 

2021 – Beauty, Fashion, and Staging the Self in Platform Culture. University Tubingen. Media Convergence series on Self-Optimization. January 17, 2021.

2020 – Feelings and Characters. A Framework for Affective Reception and Play. ITU Copenhagen. Character Seminar. November 1, 2019.

2018 – Cosplay Worlds: Creating, Sharing and Embedding Characters. MAMA Showroom, Opening of Character Building Exhibition. Podcast.

2018 – Cosplay in Japan: Amateur Practices in a Fan-Centric Economy. Groups, Clubs, and Sākuru: Amateur Arts Practice in Japan. Sainsbury Institute for the Study of Japanese Arts and Cultures, Norwich. October 7, 2018.

2018 – Becoming a Character: Creativity, Storytelling and Costumes in World of Darkness. Introduction to World of Darkness (Documentary). Imagine Film Festival. April 18, 2018. 

2016 – Making it Real: Cosplaying Video Games. Gamefest, Computerspielemuseum: Berlin, April 22, 2016.

2016 – Popular Culture, Dragons and Archetypes. Radboud Reflects in collaboration with Limburgs Museum.

2015 – Understanding Dress-Up in the Participatory Culture of Gaming. Invited lecture at Subotron, Vienna. November 27, 2015.

2014 – Gender in Manga and Anime. Klik!, Eye Amsterdam, November 1, 2015.

2014 – Cosplay: Affect and Embodiment in Fan Cultures. Medienpraktiken des Reenactments. Siegen University, April 24-25, 2014.

2014 – Sherlock Fandom. Literary Characters as Celebrities. Research School for Literature, OSL. Literaire Celebrities. January 31, 2014.

Selected conference papers 
2025 – Sustainable Game Fandom. Workshop with Marta Tymińska and Agata Włodarczyk. DiGRA 2025. Malta, June 30, 2025.

2024 – Eco-futures and Sustainable Fandom: Changing the Narrative in SF/F Fandom. Worldcon, academic track: Ecological Futures panel. Glascow, August 10, 2024.

2024 – The Business of Fandom: Rethinking the Economic and Cultural Dimensions of Media Products, Consumer Categories and Lifestyle Branding. Panel with Suzanne Scott, Elizabeth Affuso, Avi Santo and Derek Johnson. Media Industries, London, April 9, 2024.

2023 – Generative AI: The Next Stage of Fan Art. Responses from Media Studies toward a “New Paradigm” of Image Production. University of Tubingen, February 14, 2023. 

2020 – Comics Interfaces: Digital Innovation and Fandom on Webtoon. Panel with Marissa Delbressine & Anne Delseit. Comfor. October 8, 2020. 

2019 – Queer Play: Affect between LGBTQ+ Audiences & Characters. Audience Lost: Ghent. November 22, 2019. Slides

2019 – Interdisciplinary Media Studies: Transmediality, Closure and Technology in Fandom and Comic Studies. GfM Seminar on Comic Fandom (AG Parzipafan/AG Comics): University of Cologne. Slides.

2019 – The Rise of AI Creators and Moderators. GfM Medien-Materialitäten: University of Cologne.

2018 – Star Wars on the Catwalk: Fan Fashion in the Age of Creative Business. Fan Studies Network: University of Cardiff. July 1, 2018. Slides

2015 – From Text to Screen. Metafiction in the Webcomics Property of Hate and Homestuck. Amsterdam Comic Studies Conference. Amsterdam. Slides

2015 – Fan Participation in Cartoon Endings. Fan Studies Network. Norwich, UK.

2014 – A Fan Study of Indie Games: Interpreting Gaming Capital in The Stanley Parable. Fan Studies Network: Norwich, UK.

2014 – Battlestar Galactica The Boardgame: Revisiting the TV Show Through Meaningful Play and Narrativity. Worldcon (Loncon 3): London.

2013 – Cosplay: Affective Reception in Fan Cultures. Fan Studies Network: Norwhich, UK.

2013 – Cosplay: Material and Transmedial Culture in Play. (Defragging Game Studies). DiGRA: Atlanta. PDF

2013 – Transmedia Play: The Possible Worlds of Firefly. Narrative Minds and Virtual Worlds: Tampere.

2013 – Cosplay: Embodied Affect. Interdiscipinary Fan Studies Conference: Oxford. 

2012 – Where is the Love? Show me the Love!  Design Workshop and Panel on Game Love Culture & Aesthetics. (With Enevold, MacCallum-Stewart, Brown, Flynn-Jones & Sturrock). Under The Mask: Luton.

2012 – Global Conventioneers? Local Doujinshi and Cosplay scenes. European Fandom & Fan Studies Conference: Amsterdam.

2011 – ‘Can’t Stop The Signal?’ The Design of the Dutch Firefly LARP. DiGRA: Hilversum. PDF

2011 – BBC’s Sherlock Fans in Search of the Canon. Transforming Audiences: London.

Selected Interviews & Podcasts
2025 – Cartigny, W. Inzicht in Fandoms van Levensbelang voor Festivals. EBLive. URL

2024 – ‘Swifties’ tot ‘Trekkies’: Overeenkomsten tussen Fandom onder de Loep. Villa VdB. Video

2023 – Minkel, E. Sexy AI Chatbots Are Creating Thorny Issues for Fandom. Wired. URL

2022 – RMeS podcast. On Media Studies and Career Advice for Researchers. URL

2021- Fan Service. Episode 1. Interview on Fan Service as a Trend with Mike Dooyeweert. URL

2020 – De Ploeg, P. Elk Meisje Wil Elsa Zijn. Volkskrant (interview). URL

2019 – De Wit, E. Droomkostuum. Quest Psychologie (interview). URL

2018 – Van der Gulden, P. Gillend Gek: Waarom de Fanatiekste Fans Flippen Wanneer ze Oog in Oog Staan met Hun Idool. Quest (interview). URL

2017 – Polak, N. Hoe Harry Potter al twintig jaar een niet zo geheim gezelschap verovert. De Correspondent (interview). URL

2016 – Overgewaaid uit Japan: Kattenoortjes veroveren de straat. RTL Nieuws. Video

2016 –In de Huid Kruipen van je Favoriete Anime-Karakter. Een Vandaag. URL

2015 – Ritchie, M. ‘Calgarian Cosplayers Say the Expense of Their Craft is Worth the Experience’. Calgary Journal (16 April). URL

2014 – Public speaker in the panels ‘Cosplay is Not Consent!’, ‘Cosplaying out of Type’, ‘Commercializing Fans’, ‘Worldbuilding through Music’, and ‘Game Love’. Worldcon (Loncon 3). London.

2014 – Vegterlo, A. “Minecraft”. NRC interview. URL

2012 – Stelling, T. “Manga in de Polder”. NRC interview. URL

2013 – ‘Heldhaftig: De Kracht van Karakters’. Festival Mooie Woorden.

2012 – Het is maar een spelletje! [television broadcast]. In Goeiemiddag Limburg. (5 March). Maastricht: L1.

Book reviews 
2020 – ‘The Power of Cute’, by Simon May. Cultural Sociology. URL 

2016 – ‘Game Play: Paratextuality in Board Games’, by Paul Booth. Journal of Fandom Studies, 4 (1), pp. 127-129.  

2016 – ‘Post-Object Fandom: Television, Identity and Self-Narrative’, by Rebecca Williams. Cinema Journal, 55 (3), pp. 171-175.

2015 – ‘Online Games, Social Narratives’, by Esther McCallum-Steward. Transformative Works and Cultures, 19. URL

2014 – ‘Manga’s Cultural Crossroads’, by Jaqueline Berndt and Bettina Kümmerling-Meibauer. Transformative Works and Cultures, 17. URL

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